Game Modifications: Add item sets to the game. Two additionals models (barbarian/succubus) to choose from the multiplayer character creation screen. Increase attack spell damage depending on the intelligence of the hero Increase damages dealt by all ranged weapons. All Nature "Summon" spells are now named "Call" You can control a summoned and a called creature at the same time. Change to the death system: Each time you die, you lost 6.6% of your current max life (for the game duration only of course) and only a max of 10 times which means you can lost maximum half of your total starting max life. The speed of ghost players is very slow now. Tutorial tips disabled by default "easy" and "hard" difficulty are now equivalent to the "normal" difficulty (I haven't figure yet how to force the game to choose "normal" difficulty) multiplayer difficulty and experience scaling have been modified to be more linear and to compensate the remove of the "easy" difficulty Modify the spell graphic effects of the "Cyclone of Fire" and "Pillar of Fire" to be less visually annoying for other players. Some models and skins have been modified or added. Interface: Double hero's inventory size Change max gold in inventory from 9.999.999 to 2.000.000.000 World Modifications: Add rings and amulets in weapon shops Change various pot quantities in shops Change some drop modifiers in certain shops Remove the hub displacer requirement in towns |